Required Files
The Repair Pad models and textures are included in: CapturableRepairpads.zip (or at MPF)
1. Create the Repair Pad Preset
TEMP a preset under: Object → Simple → Simple_DSAPO_Versions → Simple_MiniConsole
Name it Capturable_GDI_Repairpad.
2. Assign the Model
Open the Physics tab:
- Click the folder icon next to the model field
- Browse to the provided Repair Pad model
- Click Open
3. Configure Settings
Set the following values:
- Health:
2 - MaxHealth:
300 - Shield / ShieldMax:
0.000 - Skin:
CNCMCTSkin - Shield Type:
CNCMCTSkin
Set the TranslatedNameID:
- Click the letter icon
- Go to Enc
- Select the entry for Repair Facility
- Set Encyclopedia Type →
Building
Still on the Settings tab:
- PlayerType:
Unteamed - Radar Blip Type:
Stationary
4. Place the Repair Pad in the Level
Click MAKE to create the object in your level.
5. Create a Script Zone
Navigate to: Object → Script Zone → Script_Zone_All
Click MAKE, then position the zone directly on top of your Repair Pad.
To adjust its height:
- Hold SHIFT
- Drag the black handles up/down to resize the zone
Open the properties of the Repair Pad.
Record its ID—in this example: 100000
Then open the zone properties, and record its ID—here: 100001
6. Add the Capturable Script to the Repair Pad
Open the properties of the Repair Pad and switch to the Scripts tab.
Add the script: z_Capturable_Repairpad
Set:
- Name:
owner - value:
-2(unteamed) - Name:
RepairZoneID - value: (the ID of the zone you created, e.g.,
100001)
End result should look like this for the repair pad:
7. Add the Zone Script
Open the properties of the Script_Zone_All that you placed on top of your Repairpad and switch to the Scripts tab.
Add the script: z_Capturable_Repairzone
Set:
- Name:
RepairPadID - value: (the ID of the Repair Pad you created, e.g.,
100000)
End result for the zone should look similar to this:
8. Final Steps
Save your level. You now have a fully capturable Repair Pad in-game. Repeat the same process for the Nod version using the Nod Repair Pad model.











