Ever wondered how to make your own building? Here you will find help.
Buildings
| Name | Skill | Author | Type |
|---|---|---|---|
|
Guide explaining how Construction Yard controllers work in TT 4.1, including their repair logic, settings, and behavior for buildings and vehicles
|
★
☆
☆
☆
☆
|
Mauler | TT 4.1 |
|
In scripts 4.1, it is possible to have a building in your map that works as a helipad; learn how to set it up.
|
★
★
★
☆
☆
|
Mauler | TT 4.1 |
|
A Step by Step to create a full functional building like the Westwood ones.
|
★
★
★
☆
☆
|
Läubi | RenX LevelEdit |
|
Explains how to make an aggregate and put emitters on it
|
★
★
★
★
☆
|
Bumpaneer | RenX LevelEdit |
|
Explains how buildings are constructed
|
★
☆
☆
☆
☆
|
Greg Hjelstrom (Westwood Studios) | RenX LevelEdit |
|
★
★
☆
☆
☆
|
zunnie | ||
|
Guide to creating capturable Repair Pads
|
★
★
☆
☆
☆
|
zunnie | |
|
Guide to creating capturable Tiberium Silos
|
★
★
☆
☆
☆
|
zunnie | |
|
Explains how to create an animated, functional door
|
★
☆
☆
☆
☆
|
Läubi | RenX LevelEdit |
|
An overview of creating elevators
|
★
★
★
☆
☆
|
Läubi | RenX LevelEdit |
|
Explains how to properly configure MCTs and PCTs
|
★
★
☆
☆
☆
|
Bumpaneer | RenX LevelEdit |
|
Explains how to correctly position the Obelisk controller so that it fires from the proper location during gameplay.
|
★
☆
☆
☆
☆
|
zunnie | LevelEdit |