Tutorials » Buildings » Capturable Tiberium Silos
Author: zunnie
Skill Level:
Discussion: MPF Forums

Capturable Tiberium Silos

Overview

This tutorial walks you through how to create capturable Tiberium Silos in your map using a custom preset, proper object settings, and the included script logic.

Required Files: CapturableTiberiumSilos.zip (or at MPF)


1. Create the Base Preset

TEMP a preset into: Object → Vehicle → Mounted

Name it something like Capturable_GDI_Silo.

Image1.jpg


2. Assign the Physics Model

Go to the Physics Model tab.

  • Click the folder icon next to ModelName
  • Browse for gtsilo.W3D
  • Click Open

Image2

Go to the Settings tab and configure the following:

  • Health: 2
  • HealthMax: 300
  • ShieldStrength: 0.000
  • ShieldMax: 0.000
  • Skin: CNCMCTSkin
  • Shield Type: CNCMCTSkin
  • DamagePoints: 0.500
  • DeathPoints: 0.000
  • TranslatedNameID: IDC_Enc_Struct_GDI_TiberiumSilo_Name (found in the Strings Editor under the Enc category)

Image3.jpg

Still on the Settings tab set:

  • PlayerType: Unteamed
  • Radar Blip Type: Stationary

Image4.jpg


3. Add the Capturable Script

Go to the Scripts tab:

  1. Click Add…
  2. For Type, browse for:
    z_Capturable_TibSilo
  3. Then set:
    • Name: Owner
    • Value: -2 (which means unteamed)

Image5.jpg


4. Place the Silo in Your Level

  • Select your temp preset called Capturable_GDI_Silo
  • Click Make
  • The silo will now appear in your map
  • Save your level and create your .mix file

Now people can play your map and capture the silo.

Image6.jpg


6. Creating the Nod Version

Repeat the entire process for the Nod Tiberium Silo, but set:

  • Team: Nod

That’s all!


Greetz zunnie